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 spatial puzzle


Puzzlefusion: Unleashing the Power of Diffusion Models for Spatial Puzzle Solving

Neural Information Processing Systems

This paper presents an end-to-end neural architecture based on Diffusion Models for spatial puzzle solving, particularly jigsaw puzzle and room arrangement tasks.In the latter task, for instance, the proposed system ``PuzzleFusion'' takes a set of room layouts as polygonal curves in the top-down view and aligns the room layout pieces by estimating their 2D translations and rotations, akin to solving the jigsaw puzzle of room layouts. A surprising discovery of the paper is that the simple use of a Diffusion Model effectively solves these challenging spatial puzzle tasks as a conditional generation process. To enable learning of an end-to-end neural system, the paper introduces new datasets with ground-truth arrangements: 1) 2D Voronoi Jigsaw Dataset, a synthetic one where pieces are generated by voronoi diagram of 2D pointset; and 2) MagicPlan Dataset, a real one from a production pipeline by MagicPlan, where pieces are room layouts constructed by augmented reality App by real-estate consumers.The qualitative and quantitative evaluations demonstrate that the proposed approach outperforms the competing methods by significant margins in all three spatial puzzle tasks.


Puzzlefusion: Unleashing the Power of Diffusion Models for Spatial Puzzle Solving

Neural Information Processing Systems

This paper presents an end-to-end neural architecture based on Diffusion Models for spatial puzzle solving, particularly jigsaw puzzle and room arrangement tasks.In the latter task, for instance, the proposed system PuzzleFusion'' takes a set of room layouts as polygonal curves in the top-down view and aligns the room layout pieces by estimating their 2D translations and rotations, akin to solving the jigsaw puzzle of room layouts. A surprising discovery of the paper is that the simple use of a Diffusion Model effectively solves these challenging spatial puzzle tasks as a conditional generation process. To enable learning of an end-to-end neural system, the paper introduces new datasets with ground-truth arrangements: 1) 2D Voronoi Jigsaw Dataset, a synthetic one where pieces are generated by voronoi diagram of 2D pointset; and 2) MagicPlan Dataset, a real one from a production pipeline by MagicPlan, where pieces are room layouts constructed by augmented reality App by real-estate consumers.The qualitative and quantitative evaluations demonstrate that the proposed approach outperforms the competing methods by significant margins in all three spatial puzzle tasks.


PuzzleFusion: Unleashing the Power of Diffusion Models for Spatial Puzzle Solving

Hosseini, Sepidehsadat, Shabani, Mohammad Amin, Irandoust, Saghar, Furukawa, Yasutaka

arXiv.org Artificial Intelligence

This paper presents an end-to-end neural architecture based on Diffusion Models for spatial puzzle solving, particularly jigsaw puzzle and room arrangement tasks. In the latter task, for instance, the proposed system "PuzzleFusion" takes a set of room layouts as polygonal curves in the top-down view and aligns the room layout pieces by estimating their 2D translations and rotations, akin to solving the jigsaw puzzle of room layouts. A surprising discovery of the paper is that the simple use of a Diffusion Model effectively solves these challenging spatial puzzle tasks as a conditional generation process. To enable learning of an end-to-end neural system, the paper introduces new datasets with ground-truth arrangements: 1) 2D Voronoi jigsaw dataset, a synthetic one where pieces are generated by Voronoi diagram of 2D pointset; and 2) MagicPlan dataset, a real one offered by MagicPlan from its production pipeline, where pieces are room layouts constructed by augmented reality App by real-estate consumers. The qualitative and quantitative evaluations demonstrate that our approach outperforms the competing methods by significant margins in all the tasks.


Heuristics, Answer Set Programming and Markov Decision Process for Solving a Set of Spatial Puzzles

Santos, Thiago Freitas dos, Santos, Paulo E., Ferreira, Leonardo A., Bianchi, Reinaldo A. C., Cabalar, Pedro

arXiv.org Artificial Intelligence

Spatial puzzles composed of rigid objects, flexible strings and holes offer interesting domains for reasoning about spatial entities that are common in the human daily-life's activities. The goal of this work is to investigate the automated solution of this kind of puzzles adapting an algorithm that combines Answer Set Programming (ASP) with Markov Decision Process (MDP), algorithm oASP(MDP), to use heuristics accelerating the learning process. ASP is applied to represent the domain as an MDP, while a Reinforcement Learning algorithm (Q-Learning) is used to find the optimal policies. In this work, the heuristics were obtained from the solution of relaxed versions of the puzzles. Experiments were performed on deterministic, non-deterministic and non-stationary versions of the puzzles. Results show that the proposed approach can accelerate the learning process, presenting an advantage when compared to the non-heuristic versions of oASP(MDP) and Q-Learning.